Chip Theory Games

Too Many Bones: Undertow

Too Many Bones: Undertow - Main image
$61.97 $99.95 In stock

Category: Base Game

It’s just as I feared. Nebulous and the Council have committed acts beyond the pale, and they continue to do everything in their power to cover them up. There is no more help and even fewer answers to be found behind Obendar’s walls…

— Duster’s Journal

When the seven Tyrants fall, Duster escapes. And in a desperate bid to prove her detractors wrong, she has fled into southern Daelore with a musically-inclined companion, Stanza. Searching for answers and seeking help to take down the corrupt Gearloc Council, Duster will need to embark on the river-rafting adventure of a lifetime.

Did you think it was over? It’s only just begun as all-new Baddies (with tentacles even!) will interfere with your quest for the truth. The Sibron teems with unnatural life, and southern Daelore is even less inviting than the northern parts.

Welcome to Undertow, a perfect entry point into the Too Many Bones universe and a sopping wet adventure for 1-2 players.

Assemble your party of Gearlocs (you can add additional Gearloc characters to play with 3-4 players) and set off to uncover the truth. Nobulous and others will be hot on your trail, so travel swiftly through new Encounters. The famous Battle Mat is back, but it’s bursting with unpredictable scenarios and gross Baddie types. You’ll need to unleash the full potential of the Duster and Stanza duo to dodge, slash, and win your way into treacherous southern Daelore. Encounters provide opportunities to gain Loot, earn Training Points, and test your newly acquired Skills. When you’ve earned enough Progress Points, you can challenge the Tyrant and see if your Gearlocs are equipped to fight this final threat.

Throughout the adventure, players will decide how best to outfit their Gearloc. Buffing stats, training new skills, advancing new professions, and lockpicking precious Trove Loot. And don’t forget to learn from past mistakes. Every miss is an opportunity to add bones to your Backup Plan, enabling powerful abilities to turn the tide of battle in the Gearlocs’ favor.

Customer Reviews (5.0 / 5 · 3 reviews)

Chloe A. ★★★★★

The way the new characters each get their own custom dice set completely changes how you approach encounters, and I've already sunk three evenings into just one of them. Undertow adds real weight to the gear choices without bloating the rules, which is exactly what I wanted from a standalone box.

Daniel M. ★★★★★

I went in expecting more of the same, but the Undertow campaign's branching encounters caught me off guard in the best way. The tension in every Council cover-up reveal actually made me slow down and read the flavor text instead of rushing to the next fight. Easily the most replayable set I've picke

Andrew B. ★★★★★

The Tyrant and Gearloc dice add so much replayability, and the Undertow encounters feel tighter than the base set. Took us about three hours to finish our first run and we immediately wanted to start another.