Chip Theory Games FAQ: Answers for New Players
By Chip Theory Games | Published: 2026-09-14
Category: Product Reviews
New to Chip Theory Games? Get clear answers on where to start, which games suit which groups, and what accessories are worth buying.
Quick Answer
Start with one base game that matches your group size and patience level, add a small upgrade only after you have played it a few times, and treat collectibles as optional extras. If you enjoy solo or two-player campaign-style games, Too Many Bones is the usual entry point. If you prefer competitive strategy against other players, look at Cloudspire instead.

Chip Theory Games makes heavy, chip-and-dice board games that reward repeated play, but the catalog can look intimidating when you are new. This FAQ answers the questions readers send most often: where to start, what to buy second, and which extras actually improve the table experience.
Every answer below is short and standalone, so you can jump straight to the question that applies to you. Product names are used only where they genuinely help you decide.
Which Chip Theory Games game should a beginner buy first?
Too Many Bones is the most common starting point because it is cooperative, plays well solo or with two, and teaches its core dice-building loop in the first session. Cloudspire is the better first pick if your group prefers competitive, lane-based strategy and does not mind a longer rules teach. Both are full base games, so you do not need an expansion to begin.
If you are shopping for younger players instead, OctoGrabbo is a 2-4 player game that plays in roughly 10 minutes and is appropriate for ages 4 to 99. It shares the publisher name but not the complexity, which makes it a clean way to introduce the brand to a family table.

- Choose Too Many Bones for solo or two-player cooperative play.
- Choose Cloudspire for competitive play with a group that enjoys planning.
- Choose OctoGrabbo when the table includes young children.
Do I need expansions to enjoy the base games?
No. Every base game is designed to be played on its own, and expansions add variety rather than completing an unfinished product. The practical rule is to play your base game at least five times before buying an expansion, because that is usually when you can name what you actually want more of: new characters, new scenarios, or new difficulty.
Small upgrades are a lower-risk second purchase than a full expansion. The Too Many Bones: Unbreakable Adventure Map, for example, gives you a visual way to track progress and fits inside the Unbreakable box, so it changes how the table feels without changing the rules.
- Play the base game several times before adding anything.
- Buy an upgrade if you want a better table experience, and an expansion if you want new content.
- Check box-fit notes before assuming an upgrade needs extra shelf space.
What accessories are actually worth buying?
Accessories earn their place when they remove a repeated annoyance. If your group keeps asking which abilities a faction has, a reference sheet solves that directly. The Cloudspire: Reference Sheet Pack includes ten duplicate faction reference sheets for competitive games, plus market and landmark talents and 5 AI reference sheets for solo and cooperative play.
If you mostly play solo, the AI sheets are the part that matters most, because they reduce the bookkeeping you do between turns. If you play with a regular group, the duplicate faction sheets matter more, since everyone can read their own copy instead of passing one card around.
- Buy accessories that fix a problem you have already noticed at the table.
- Duplicate sheets help groups; AI sheets help solo and co-op players.
- Skip accessories until you know which rules you keep looking up.
Are Chip Theory Games collectibles necessary?
No, and that is the point. Collectibles are for people who already enjoy the game and want something for their shelf or desk. The Too Many Bones Mug is a 16oz ceramic mug with a custom Too Many Bones logo mold, and the Too Many Bones: Undertow Collectible Shadow Box is a framed, multi-layer acrylic piece made with Artovision 3D. Neither changes how the game plays.
One practical note before you order the shadow box: it is only available in the United States, so international buyers should plan around that limit rather than assume it will ship. Availability details like this are worth checking before any collectible purchase.
- Treat collectibles as decoration, not as gameplay content.
- Confirm regional availability before ordering display pieces.
- Buy collectibles after the game itself has earned a permanent spot on your shelf.
How do I know if a game fits my group?
Match the game to the people at your table, not to a ranking. Cooperative groups that dislike losing to each other do well with Too Many Bones. Groups that enjoy direct competition and long-term planning do well with Cloudspire. Mixed-age family tables do well with OctoGrabbo, which is built for short sessions and young players.
The second question is session length and table space. Chip games tend to use a lot of components, so if your table is small or your play window is short, a compact game like OctoGrabbo will hit the table far more often than a large campaign game.
- Cooperative and solo: Too Many Bones.
- Competitive strategy: Cloudspire.
- Young players and short sessions: OctoGrabbo.
Where should I look for rules help?
Start with the rulebook that came in your box, then use reference sheets for the parts you keep forgetting. Most rules friction comes from repeated lookups rather than from genuinely confusing rules, which is exactly what the Cloudspire: Reference Sheet Pack is designed to reduce.
If you are still deciding what to buy, a small base game such as Dragons of Etchinstone: Felines of Fetchin' Bone is an inexpensive way to try the publisher's style before committing to a large box. It is a complete base game, so it stands on its own.
- Read the rulebook once, then keep a reference sheet on the table.
- Use small base games to sample the publisher's style.
- Ask rules questions before buying an expansion that assumes you already know the base game.
FAQ Quick Reference
- First purchase
- Pick one base game that matches your group: Too Many Bones for cooperative or solo, Cloudspire for competitive, OctoGrabbo for young players. Do not buy an expansion in the same order.
- Second purchase
- After several plays, add an upgrade that fixes a specific table annoyance, such as the Too Many Bones: Unbreakable Adventure Map for progress tracking. Buy upgrades before expansions if the base game already feels complete.
- Accessory check
- Reference sheets pay off when your group keeps looking up the same faction abilities or AI behavior, as with the Cloudspire: Reference Sheet Pack. Only buy the accessory that matches your player count and mode.
- Collectibles
- Mugs and shadow boxes are optional extras. Check regional availability, since the Undertow shadow box is only available in the United States. Buy collectibles last, after the game has proven itself.
Products Mentioned in This FAQ
- Cloudspire: Reference Sheet Pack: Includes ten duplicate faction reference sheets for competitive games, plus market and landmark talent references and 5 AI reference sheets for solo and cooperative play. This is the accessory that most directly reduces rules lookups, and the AI sheets are the part solo players will use every session.
- Too Many Bones: Unbreakable Adventure Map: An edge-stitched upgrade that gives you a visual way to track progress, compatible with Too Many Bones: Unbreakable, and it fits in the Unbreakable box. It improves the table experience without adding new rules, and the box-fit note means it will not create extra storage problems.
- Too Many Bones Mug: A 16oz ceramic mug with a custom Too Many Bones logo mold and detailed glaze work. A low-cost collectible for players who already enjoy the game and want a usable item rather than a display-only piece.
- Too Many Bones: Undertow Collectible Shadow Box: A multi-layer acrylic shadow box in a wooden frame made with Artovision 3D, and it is only available in the United States. The regional limit is the deciding factor for many buyers, so check shipping eligibility before planning a purchase.
Start with one base game that fits your group, play it enough to know what you are missing, and then add the smallest upgrade or accessory that solves that problem. Collectibles can wait until the game has earned its place on your shelf.



