Chip Theory Games

Dragons of Etchinstone「Siege」擴充新機制

Dragons of Etchinstone「Siege」擴充新機制

By Chip Theory Games | Published: 2026-10-26

Category: 操作指南

了解如何遊玩《埃欽斯通之龍》的圍城擴充,包括新規則、設定步驟,以及掌握塔樓防禦的遊戲技巧。

Quick Answer

The Siege Expansion introduces a new defensive layer to Dragons of Etchinstone, where players must protect the Tower from waves of Ether-empowered monsters. This guide walks through setup, new action types, and winning conditions.

What the Siege Expansion Changes

Unlike previous expansions that focus on exploration or combat, Siege shifts the emphasis to tower defense. The Tower becomes a central fixture, and the Ether waves bring new enemy types that target it directly. This means you'll need to adapt your strategy from aggressive offense to a balanced defense.

A common trade-off: you'll have fewer resources for personal upgrades because you must invest in fortifications and area control. Plan your Ether usage carefully.

How to Play the Siege Expansion: Step-by-Step

  1. Set Up the Tower and Siege Board: Place the Tower in the center of the play area. Shuffle the Siege Event deck and place it next to the board. Each player chooses a starting location around the Tower, placing their Mage and starting Ether tokens. Common mistake: placing the Tower too close to the edge can limit movement options. Keep it central.
  2. Understand the Wave Structure: The game now progresses in waves instead of turns. At the start of each wave, draw a card from the Siege Event deck. It will indicate which direction enemies approach from and any special effects (e.g., double movement for certain monsters). Checkpoint: always read the wave card aloud to the group so everyone knows the threat direction.
  3. Allocate Ether to Fortifications: During your action phase, you can spend Ether to build walls or traps on the board. Walls block enemy movement; traps deal damage when triggered. Each fortification costs 2 Ether and takes one action to place. Common mistake: hoarding Ether for personal spells. In Siege, fortifications are often more valuable.
  4. Defend the Tower During Enemy Phase: After all players act, enemies move toward the Tower. Each enemy type has a unique movement pattern (e.g., straight line, diagonal). If an enemy reaches the Tower, it deals damage equal to its strength. The Tower has 10 health points. Checkpoint: if the Tower health drops to 0, all players lose immediately. Prioritize enemies closest to the Tower.
  5. Win by Surviving All Waves: The game ends after a set number of waves (usually 5 for a standard game). If the Tower still has health, all players win. You can adjust difficulty by increasing or decreasing the wave count. Common mistake: forgetting that cooperative victory means you must work together. Don't focus on personal glory.

Product Facts

  • Dragons of Etchinstone: Siege Expansion: The expansion adds a new scenario where the Tower is infused with elemental magic, attracting both humans and monsters. This changes the win condition: instead of defeating all enemies, you must keep the Tower intact while surviving multiple waves.
    Dragons of Etchinstone: Siege Expansion
    Dragons of Etchinstone: Siege Expansion

Shop Related Products

Dragons of Etchinstone:圍城擴充

Dragons of Etchinstone:圍城擴充

$7.65 $11.95

Shop Now