Chip Theory Games

20 Strong: Tainted Grail Deck vs Too Many Bones Deck

20 Strong: Tainted Grail Deck vs Too Many Bones Deck

By Chip Theory Games | Published: 2026-11-04

Category: 比較分析

Compare the 20 Strong: Tainted Grail Deck and Too Many Bones Deck on combat style, difficulty, and replay value to decide which solo deck fits your table.

Quick answer

Choose the 20 Strong: Tainted Grail Deck if you want a combat puzzle where shifting between four enemy types and building combos matters more than raw dice. Choose the 20 Strong: Too Many Bones Deck if you prefer the Gearloc flavor of Too Many Bones and a more familiar encounter-and-loot loop. Both are standalone expansions for the 20 Strong system, so your pick comes down to which style of solo challenge you enjoy.

Combat feel: enemy-shifting puzzle vs Gearloc adventure

The Tainted Grail deck asks you to manage four enemy types at once. Each type has its own difficulty and reward, so you constantly decide which foe to engage and when to shift focus. The dial limits how many dice you can apply to enemies, which makes combo timing the central skill. If you like tight, tactical turns where every die placement matters, this deck rewards that mindset.

The Too Many Bones deck leans on the Gearloc identity: grab a Gearloc, prepare a Backup Plan, use Lockpicks, and work through Encounters toward a Tyrant. The loop feels more like a bite-sized Too Many Bones session, with familiar terms and a clearer adventure arc. If you already enjoy Too Many Bones, this deck gives you that flavor in a smaller footprint.

Difficulty and decision load

Tainted Grail’s four-enemy structure creates a higher decision load. You are not just fighting one foe at a time; you are balancing multiple threats and building a hero that can handle the final boss. That can be rewarding, but it also means more mental bookkeeping per turn. Players who want a lighter solo deck may find it demanding.

Too Many Bones feels more guided by its encounter structure. The Backup Plan and Lockpicks give you concrete tools to manage risk, and the Tyrant goal gives a clear endpoint. That makes it easier to pick up for a quick session, though it still offers meaningful choices. The trade-off is that the combat puzzle is less about juggling enemy types and more about making your Gearloc build work.

Replay value and content fit

Both decks are expansions for 20 Strong, so they assume you own the core system. Neither is a full standalone game on its own. The Tainted Grail deck’s four enemy types and combo emphasis suggest variable setups, but the catalog does not list a specific number of scenarios or characters. Treat that as a limitation: if you need exact replay counts, check the product page before buying.

The Too Many Bones deck carries the Gearloc theme, which may appeal if you want cross-over with your Too Many Bones collection. However, it is not a replacement for the full Too Many Bones game. It is a compact way to revisit that world. If you are new to Chip Theory 20 Strong, start with the core set and add one deck that matches your preferred style.

Trade-offs to weigh before you buy

  • If you want a combat puzzle with enemy management: Pick the Tainted Grail deck. The four enemy types and dial restrictions make combo planning central, but expect more rules overhead and a steeper learning curve than a straightforward encounter deck. Check whether you enjoy juggling multiple threats before committing.
  • If you want a familiar Gearloc adventure: Pick the Too Many Bones deck. The Backup Plan, Lockpicks, and Encounters give you a recognizable Too Many Bones rhythm, but the combat puzzle is less about enemy-shifting and more about making your Gearloc build work. Confirm you already like the Too Many Bones theme; the deck leans on that flavor.
  • If you are new to 20 Strong: Buy the core 20 Strong set first. Both decks are expansions and require the base system. Then add one deck based on whether you prefer tactical enemy management (Tainted Grail) or a Gearloc-themed encounter loop (Too Many Bones). Do not buy either deck as a standalone game.

Product facts

  • 20 Strong: Tainted Grail Deck: In 20 Strong: Tainted Grail, you choose your path as four enemy types confront you, each with a different level of difficulty and different rewards for taking them down. This means every turn involves weighing which enemy to engage, so the deck suits players who enjoy prioritization puzzles over straightforward fights.
    20 Strong: Tainted Grail Deck
    20 Strong: Tainted Grail Deck
  • 20 Strong: Too Many Bones Deck: The 20 Strong: Too Many Bones Deck lets you grab a Gearloc, prepare your Backup Plan, bust open some Lockpicks, journey through Encounters, and topple that Tyrant. That structure gives you a recognizable Too Many Bones adventure loop in a compact deck, which is ideal if you want familiar Gearloc tools without a full campaign.
    20 Strong: Too Many Bones Deck
    20 Strong: Too Many Bones Deck

Which deck fits you?

Best for

  • Solo players who enjoy tactical combat puzzles with multiple enemy types and combo timing
  • Fans of the Tainted Grail setting who want a compact, challenging deck

Not for

  • Players who want a light, low-overhead solo game with minimal bookkeeping
  • Anyone who does not own the 20 Strong core set

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