Chip Theory Games

Too Many Bones: Tink (The Bot Builder)

Too Many Bones: Tink (The Bot Builder) - Main image
$17.97 $29.95 In stock

Category: Expansion

With a cog ‘n’ spanner, Tink can build anything, but the tippy top of his talents are the Spiderbots. If he can keep them running on the battlefield, it’s hammer time for the Baddies! What’s better than a bot battling on your behalf? Two bots! Three! Tink may be an old Gearloc, but he’s frequently the last one standing. He’s aged like fine Daelore wine.

Tink’s ability to accessorize his bots gives them a personality that will complement any Gearloc party. Disable Baddie skills, protect nearby Gearlocs, or get right in the thick of it and start dealing damage! His toolbox includes the classic Gearloc accoutrement—character mat, Gearloc chip, skill dice, stat dice, and initiative die. But he’s also got bots—fit them with the right attachments, and Tink’s Spiderbots will skitter around and do the work of ten Gearlocs!

Customer Reviews (5.0 / 5 · 4 reviews)

Henry F. ★★★★★

The Spiderbots are such a fun twist—keeping them repaired mid-fight adds real tactical pressure instead of just another stat boost. Tink's cog 'n' spanner kit makes him feel distinct from every other gearloc I've played.

Thomas ★★★★★

Tink's whole gimmick is building and maintaining Spiderbots mid-fight, and that upkeep loop is way more fun than I expected. Deciding whether to spend a turn repairing a bot or just swing the hammer yourself adds real tension to every round. He's easily my favorite pick now.

Penelope ★★★★★

Watching Tink piece together his Spiderbots mid-battle is a blast, and that cog ‘n’ spanner feel makes every turn a puzzle I actually want to solve. Keep the little bots running and you’ll feel unstoppable.