Chip Theory Games

Too Many Bones Adventure Map: How to Use It in Your Campaigns

Too Many Bones Adventure Map: How to Use It in Your Campaigns

By Chip Theory Games | Published: 2026-10-13

Category: Product Reviews

The Adventure Map 2.0 replaces your Day Counter with a visual progress tracker for Too Many Bones and Undertow. Here's how to set it up, use it each day, and avoid common mistakes.

Quick answer

The Too Many Bones Adventure Map 2.0 is a visual day tracker that replaces your Day Counter card. Place it beside the play area, move a marker each time the day advances, and use its printed track to see progress at a glance. It fits in both the Undertow and Too Many Bones boxes, so storage is simple.

What the Adventure Map changes at the table

The Adventure Map 2.0 is compatible with both Too Many Bones and Undertow. Instead of flipping or adjusting a Day Counter card, you track the campaign on an edge-stitched map with art by Anthony LeTourneau. That visual track makes it easier for everyone to see how far the party has traveled and how many days remain. If your group already owns the base game, this is one of the simplest Too Many Bones accessories to add because it does not change any rules—it only changes how you record time.

Where to put the map during play

Set the map flat in a spot that every player can reach without leaning over the encounter area. It should sit outside the main play space but close enough that the day marker is visible during battles. The map is designed to fit in the Undertow and Too Many Bones boxes, so when the session ends you can store it with the rest of your components rather than leaving it on a shelf.

How to advance days without losing track

Each time the game tells you to advance the day, move your marker one space along the map. Do this immediately—before resolving other effects—so you never have to reconstruct the day count later. If your group uses house rules for campaign length, agree on those before the first move so the map's track matches your intended number of days.

How to use the Adventure Map: step by step

  1. Unpack and check the map: Remove the Adventure Map 2.0 from the box and confirm the day track is clearly printed and free of creases. Lay it flat on the table. Checkpoint: if the map will not lie flat, place a few heavy chips on the corners for a few minutes before play.
  2. Position it beside the play area: Place the map where all players can see and reach it without disturbing the encounter mat or dice tray. Common mistake: putting the map under or behind the encounter area, which makes it easy to forget to advance the day.
  3. Choose your day marker: Use a spare chip, token, or small die to mark the current day. Keep it separate from game components so it is never confused with a skill or stat die. Checkpoint: agree on the marker before the first turn so no one moves the wrong piece.
  4. Advance the marker when the game says to: Each time a rule or card instructs you to advance the day, move the marker one space immediately and announce the new day to the table. Common mistake: waiting until the end of the round to move the marker, which leads to missed or double-counted days.
  5. Confirm the campaign length at the start: If you are playing a shorter or longer campaign than the standard track, decide before play how many days you will use and where the marker ends. Checkpoint: write the agreed day count on a scrap paper or note it on the map's edge if you use house rules.
  6. Store it with the right box: At the end of the session, slide the map into the Undertow or Too Many Bones box. Both are designed to hold it. Next step: keep the map in the same box as the game you play most often so setup stays fast.

Product facts

  • Too Many Bones Adventure Map: The Adventure Map 2.0 fits in both the Undertow and Too Many Bones boxes and is compatible with both games. You can store it with either core box and use it across two different Too Many Bones titles without buying a second tracker.
  • Too Many Bones Enamel Pin (Gasket): The Gasket enamel pin is a small collectible designed to attach to backpacks, clothes, and other items that can hold a pin. A low-cost way to show Gearloc loyalty between game nights, though it has no role in tracking your campaign.
  • Too Many Bones: Carcass (The Survivalist): Carcass is a Survivalist Gearloc expansion that includes a character mat, Gearloc chip, skill dice, and stat dice. If you want a new Gearloc to pair with your campaign map, Carcass adds a full character without changing how the map tracks days.

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